- Guide Adventure of Yumetaro
- Michael John Tuffley: (author/organisation) | AustLit: Discover Australian Stories
- Gimmick! (1992 Game)
- Perler projects
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Guide Adventure of Yumetaro
Michael John Tuffley: (author/organisation) | AustLit: Discover Australian Stories
A good sequel to a horror movie is even harder. What's your favorite scary movie sequel? LGT one of subby's favorites imdb. Especially on Sundays, when it can take forever fox Real funny. What fun. Yumetaro Odyssey. Links are submitted by members of the Fark community. When community members submit a link, they also write a custom headline for the story.
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Gimmick! (1992 Game)
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Torpedoes away! A Mega Mans best friend. My past is not a memory. It's a force at my back. It pushes and steers. I may not always like where it leads me, but like any story, the past needs resolution. What's past is prologue. Song of Zords.
They're ordered alphabetically by title. I also have what bead colors were used to make the piece listed. I always enjoyed this puzzle game and have most of the games in my collection, even the Famicom ones. For the pieces, I decided to color-enhance them to better-represent their art depictions. All sprites are based on Lolo 3's sprites. The original sprite has disconnected pixels and the spear was flimsy, so I had to add a few pixels on the spear to make this one work. If you translate the name, it's something like that.
I had to add a few pixels to buff up his staff as it would've been too flimsy. Don Medusa Black White Bubblegum. Skull I thought the red eyes were more sinister.
Not only was the jump very adjustable but the star attack could also be jumped on top of if you time it correctly you need to do that to reach the area where the first magic item is. What I found interesting was the attack lasts quite some time until it leaves the screen so it can really screw you over if you miss.
You could definitely tell that the game was going to be difficult considering the second screen was already throwing instant death spikes at you with instant death pits soon after among other things but since you felt you had plenty of controls over the character it was never that stressful that it would of been in another game. Each enemy was also quite interesting with how it moved and interacted with the player as well. Bosses were just as interesting as the enemies although they did seem like they could just be spammed and the inclusion of carryable health potions sort of made them a bit of a joke, I did note however that its entirely possible to die just after you defeat a boss though with the 2nd bosses sword still damaging you if you walk into it for example.
Finding them grants you a lot of points so while you have to go out of the way to get them the first one nets you a few extra lives plus nothing can kill you in that area either. You are commenting using your WordPress.
- Short Story Beginnings and Endings!
- e-book Adventure of Yumetaro.
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